

If a city is above 3 population, and isn't growing due to not having enough food, build a settler/engineer. To prevent tile sharing, you can build a city one tile outside your borders(there's an option to show borders)ģ. They'll simply declare war on you once they've got everything out of you.Ģ. NEVER trade techs to "friendly" nations(nations you have a friendship treaty).

Point is if you want a town to pull it's weight financially the first step is a town hall.ġ. *The first thing you want to do with any town other then your capital is build a town hall (the palace acts as a town hall for the capital), a town hall enables you to gather trade, period.

Game doesn't tell you this for some reason. * If you don't know what something does or should be doing, shift+left click it! It'll open up the encyclopedia/stats page for it. STUFF TO KNOW (or that I forgot to mention) Luckily, unless you're just the best civ player ever, the AI will almost certainly give you a run for your money in any case. You can play it over LAN or hotseat it, but if you want internet internet multiplayer you're gonna have to do some finagling. Now, for one fairly major problem, it doesn't have (easily accessible) internet multiplayer. So in otherwords, even in a "peaceful" game you're probably gonna have to duke it out at one point or another if you want to win. 6 of them will have resources, 2 of each. (there are ways around this, but they largely invalidate the resource on the deadlands I think, but they work for deserts and artic tiles which also damage units) On any given map there will be 12 deadlands. They are always on terrain called deadlands, which cause damage to your units if they step on it.

As in they only become visible after you research it. The statue was destroyed in both games, natch.)Īnnnnd five! A spaceship requires scarce Modern Resources, that are only available after you research mass production. (which incidentally is an AI agression MAGNET, I have seen the statue of zeus change hands like eight times and I've only played two games. You also don't gain tech from capturing cities, unless you have a specific wonder called the statue of Zeus. When you trade for a tech, you get knowledge of the tech, you no longer need the prereqs to study it, and it takes about half the tech points you originally needed to finish research.
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For instance, you litterally can't upgrade a unit's mobility before you get horseback riding.įour! You can't gain tech immediately via trade. War techs upgrade maximum limits for units and skills (such as overweight, which increases armor and attack by one level, without using a "point" for either, but makes it harder to move around), so there's still a sense of progression.
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Now, this is still a low tech game (made for windows 95), so don't get TOO excited, you mostly just pick stats/abilities, and the sprite alters to fit the layout. Three! Apart from a few fixed units that largely have special abilities, units must be made by the player. (Not that I'd know, I can't even beat beginner, and am terrible at Civ in general.) And don't think this means the AI is a pushover either, it can get surprisingly nasty. The AI does not cheat, it doesn't look at your maps, it doesn't fudge resource values or unit build times, it is all solid. The human is even considered an AI player by the client. Two! The AI plays by the same rules as the humans. There aren't random goody huts, a unit with higher stats will always beat a unit with lower stats, (unless it's damaged/behind a wall etc) and so on. It is not THE SAME, as civ II, and in fact sets out to solve many of it's shortfalls. C-Evo is a game based largely around Civ II.
